Phoenix - Blaze


Equip a flame wall. Fire to create a line of flames that moves forward creating a wall that blocks vision and damages players passing through it. Hold Fire to bend the wall in the direction of your crosshair.

Phoenix - Curveball


Equip a flare orb that takes a curving path and detonates shortly after throwing, impairing vision. Fire to curve the flare orb to the left, detonating and blinding any player who sees the orb. Alternate fire to curve the flare orb to the right.

Phoenix - Hot Hands

hot hands

Equip a fireball. Fire to throw a fireball that explodes after a set amount of time or upon hitting the ground, creating a lingering fire zone that damages enemies.

Phoenix Valorant Agent
Breach - Rolling Thunder

run it back

Instantly place a marker at Phoenix's location. While this ability is active, dying or allowing the timer to expire will end this ability and bring Phoenix back to this location with full health.

Phoenix lineups for all maps

Phoenix Tips & Tricks

  • You can’t hear when enemies take damage by your Hot Hands.
  • Similar you can’t hear enemies taking damage by Blaze.
  • Blaze and Hot Hands heal for the same amout per second. As a result Blaze is the better option for healing because it last longer.
  • Blaze only last for 6 seconds. Consequently it doesn’t hide you for long and is rather a quick reposition then a smoke for a chokepoint.
  • Hot Hands doesn’t fly in an normal arc but rather drops straight down after some time, or going over an edge. Lineups for it are consitent and can be learned for Ascent/Bind/Haven/Split
  • Activating Curveball gives an audio cue for the enemy.
  • Firstly using your wall and afterwards using your flash though it blinds the enemy while having no affect on you.