Breach - Aftershock


Equip a fusion charge. Fire the charge to set a slow-actin burst through the wall. The burst dows heavy damage to anyone caught in its area.

Breach - Flashpoint


Equip a blinding charge. Fire the charge to set a fast-acting burst through the wall. The charge detonates to blind all players looking at it

Breach - Fault Line

Fault line

Equip a seismic blast. Hold Fire to increase the distance. Release to set off the quake, dazing all players in its zone and in a line up to the zone.

Breach - Rolling Thunder

Rolling THunder

Equip a seismic charge. Fire to send a cascading quake through all terrain in a large cone. The quake dazes and knocks up anyone caught in it.

Breach lineups for all maps

Breach Tips & Tricks

  • Fault line has a minimap indicator, so use it to aim for longer ranges.
  • Charging Fault Line longer doesn’t increase the stun duration. Therefore you can just tap it if you want to stun close.
  • Aftershock takes 2 seconds to detonate. Because of that delay its importent to hold the corner you want to clear as an enemy will move out of it.
  • The distance of Aftershock is surprisingly long. As a result you don’t have to stand close to the corner you want to blast.
  • Your Flashes can hit your allies, so be careful when using them.
  • Similar to Fault Line your ult has a minimap indicator. Therefore you should aim with the minimap.
  • Rolling Thunder can interrup an enemy planting or defusing. In other words play time when you got the bomb down and listen for the defuse sound.
  • Breach’s abilites all can go through walls, meaning you dont have to expose yourself to use them.
  • All of Breach’s abilities work best when you have a coordinated team.