Sova Bind Lineups/Strats

A site

- Recon A site to A short

Lineup & Explanation

The following arrows don’t need a fixed lineup and can be shot from anywhere close to A short. Because they all land on the backwall at A short they give great early information on the enemy.

- Recon U-Hall to A short

Lineup & Explanation

Similar to the other short arrows this gives early vision on A short without exposing yourself to the enemy team.

Charges: 3 Bounces: 2

- Recon A lobby to A backsite

Lineup & Explanation

Since this arrow reveals A backsite its great to use in an A execute / A split. However it gives no real vision on short so make sure your team is acutally able to push into short.

Charges: 1 Bounces: 0

- Recon A lobby to A short

Lineup & Explanation

In contrast to the backsite arrow, this one gives vision on short helping teammates pushing in. Because you have no information on backsite its better to play a more lurking role in showers with this arrow.

Charges: 1 Bounces: 0

- Recon A site to A lobby (1)

Lineup & Explanation

Since the wall this arrow lands on is quite big the lineup does not have to be prefect. The primary use is to help a teammate pushing showers while still holding short. Because of the positioning you are somewhat exposed to the opponent on short.

Charges: 1 Bounces: 0

- Recon A site to A lobby (2)

Lineup & Explanation

Similar to the last arrow you get vision in A lobby. However you are able to push through showers and take advantage of this arrow yourself. If the arrow spots no one you get a ult orb for free.

Charges: 1 Bounces: 0

- Recon A backsite to A lobby

Lineup & Explanation

Similar to the last two this gives vision in A lobby spotting anyone pushing showers. Since it is shot from backsite A it can be used just before rotating to B, to make sure no enemys are still in A lobby.

Charges: 2 Bounces: 0

- Recon A site to B short

Lineup & Explanation

This arrow should mostly be used to get information on the enemy pushing into B. It can see B mid as well as into fountain.

Charges: 2 Bounces: 0

- Recon A heaven to default

Lineup & Explanation

While the enemy team is executing on A site this arrow can be shot from complete safety to reveal them and maybe get a pick through the smoke. In addition it is a great post plant arrow to get vision on the most importent post plant spots.

Charges: 3 Bounces: 1

- Recon A short to A short

Lineup & Explanation

Offensive arrow for peaking into A short. Besides revealing opponents playing at U-Hall it also checks the close A short angle behind the box.

Charges: 0 Bounces: 0

- Recon A market to A short

Lineup & Explanation

Similar to the last one but shot from market.

Charges: 1 Bounces: 0

- Shock dart market to A heaven

Lineup & Explanation

Generally speaking a great arrow to get early damage on a opponent playing heaven. As a result the best use is when the enemy has an Operator because a lot of people play heaven with an OP.

Charges: 2 Bounces: 0

- Shock Dart A site to default (1)

Lineup & Explanation

Because this is one of the best most used planting spots in an A execute, this shock dart can get a lot of damage on the bomb carrier. It might even deny a plant or kill the enemy.

Charges: 1 Bounces: 1

- Shock Dart A site to default (2)

Lineup & Explanation

Similar to the last one this gets damage onto the default planting spot. However you are open to an opponent that is pushing showers. Because of that make sure that LOS is smoked of.

Charges: 1 Bounces: 1

- Shock dart A heaven to default

Lineup & Explanation

Similar to the last two arrows the main use it to get damage onto the default plant spot. Despite being able to see onto short this can be used alot as the enemy smokes it of a lot of the time.

Charges: 2 Bounces: 1

- Shock Dart A heaven to tetris

Lineup & Explanation

In contrast to the other shock bolts this one lands at tetris and can get damage if the enemy is executing out of showers.

Charges: 3 Bounces: 2

- Shock Dart volley A lobby to A heaven (1)

Lineup & Explanation

Charges: 2 Bounces: 0

Lineup Sova Bind

Charges: 1 Bounces: 0

Shock bolt volleys main use is to get an instant kill on enemys holding common angles. But you can also use just one of the lineups to only get damage onto the enemy.

- Shock Dart volley A lobby to A heaven (2)

Lineup & Explanation

Charges: 2 Bounces: 0

Lineup Sova Bind

Charges: 1 Bounces: 0

Shock bolt volleys main use is to get an instant kill on enemys holding common angles. But you can also use just one of the lineups to only get damage onto the enemy.

- Shock Dart volley A short to A U-Hall

Lineup & Explanation

Charges: 3 Bounces: 0

Lineup shock dart

Charges: 2 Bounces: 0

Shock bolt volleys main use is to get an instant kill on enemys holding common angles. But you can also use just one of the lineups to only get damage onto the enemy.

- Shock Dart volley A truck to A short

Lineup & Explanation

Charges: 2 Bounces: 0

sova bind shock

Charges: 1 Bounces: 2

Shock bolt volleys main use is to get an instant kill on enemys holding common angles. But you can also use just one of the lineups to only get damage onto the enemy.

Shock Dart volley A market to A backsite corner

Lineup & Explanation

Charges: 3 Bounces: 0

Sova shock bolt

Charges: 2 Bounces: 0

Shock bolt volleys main use is to get an instant kill on enemys holding common angles. But you can also use just one of the lineups to only get damage onto the enemy.

- Shock Dart volley A lobby to A U-Hall

Lineup & Explanation

Charges: 3 Bounces: 0

Lineup Bind

Charges: 2 Bounces: 0

Shock bolt volleys main use is to get an instant kill on enemys holding common angles. But you can also use just one of the lineups to only get damage onto the enemy.

B site

- Recon B short to B site

Lineup & Explanation

Since this arrow lands in B site you should already have hookah control when shooting this arrow. If you do this arrow gives good vision on B site and the most importent spots.

Charges: 1 Bounces: 0

- Recon B fountain to B garden

Lineup & Explanation

Due to the fact this arrow lands on the ground at garden and enemys being able to see the arrow coming it will get destroyed early most of the time. However it will push the enemy back and give you control of B long.

Charges: 1 Bounces: 1

- Recon B site/garden to B fountain

Lineup & Explanation

Since this arrow takes some time to land you can peak just when it lands. If enemys are holing the angle they will turn to destroy the arrow but at this point you have the information needed and can get a kill. If you spot no one this arrow can give you a free ult orb.

Charges: 2 Bounces: 0

- Recon B hookah to B short/foutain

Lineup & Explanation

Quick early round arrow getting information on the opponents pushing into B short and B long.

Charges: 3 Bounces: 1

- Recon B site to B short/fountain

Lineup & Explanation

Due to the fact that the attackting team most of the time takes control of hookah early this arrow can spot if the rotate to A or preparing a push into B.

Charges: 2 Bounces: 0

- Recon B site to A lobby

Lineup & Explanation

Because this arrow goes across the map you are able to help your team at A while being B yourself. Another play you can make is running to the teleporter after shooting the arrow and peaking out of teleporter when it lands.

Charges: 2 Bounces: 0